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Gaunts Ghosts 16 Digital Audiobook Collection - Dan Abnett - Warhammer 40K

Gaunts Ghosts 16 Digital Audiobook Collection - Dan Abnett - Warhammer 40K

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Dan Abnetts 16 Digital Audiobook Collection. 

Audiobooks Included:

Book 1 - First and Only

For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only - better known as Gaunt’s Ghosts. Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade’s leader, Warmaster Macaroth.

With enemies all around them and no one to trust, Gaunt and his men must find a way to save the warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy - even if it means waging war on their supposed allies.

Book 2 - Ghostmaker

On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker.

Book 3 - Necropolis

On the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.

Book 4 - Honour Guard

In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.

Book 5 - Guns of Tanith

Gaunt’s Ghosts embark on their most dangerous mission yet as they make a daring drop assault on the world of Phantine. With the elite enemy Blood Pact and vicious xenos mercenaries ranged against them and short of ammunition with no means of escape, things look grim for the Tanith First. But the greatest danger may come from within the regiment as an old grudge is settled and tragedy strikes.

Book 6 - Straight Silver

On the battlefields of Aexe Cardinal, the stalwart forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First and Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it.

Book 7 - Sabbat Martyr

with the future of the Sabbat Worlds campaign balanced on a knife edge, new hope arises in the form of Saint Sabbat herself, reincarnated to lead the Imperium to victory against the dark forces of Chaos. The living saint calls for Colonel-Commissar Gaunt and the Tanith First to be her guardians. Doubting that she is who she claims, Gaunt must discover the truth while fending off enemy troops and lethal assassins. But treachery within the Ghosts will not only threaten the mission, but rip the Tanith asunder.

Book 8 - Traitor General

An Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the traitor general from revealing his secrets - by any means necessary.

Book 9 - His Last Command

The Tanith First are no more. Moved into another regiment under a charismatic new commander, the loyalties of the former Ghosts are put to the test when Colonel-Commissar Gaunt, long believed dead, returns. As the enemy overrun the Imperial forces, clashing with Crusade command, and suspected of harbouring the taint of Chaos, Gaunt must fight not only to be reunited with his Ghosts, but to stop all their lives being thrown away in an unwinnable war.

Book 10 - The Armour of Contempt

Colonel-Commissar Ibram Gaunt spent a year fighting as part of the underground resistance on the enemy-held world of Gereon. When he left, he promised that he would bring the forces of the Imperium to liberate Gereon's citizens from their oppressors. Now he has returned, a crusade army at his back, but he finds a world devastated by war and a people irrevocably damaged by the taint of Chaos. Now Gaunt must fight to save Gereon not only from the enemy, but from the Imperium itself.

Book 11 - Only in Death

The Sabbat Worlds Crusade has reached the fortress-world of Jago, and the Tanith First are given a vital – and dangerous – mission to defend a key pass against the enemy, garrisoned in an ancient mansion, the Hinzerhaus. Strange things are happening there. There are voices on the wind, and people are disappearing. With the enemy outside and ghosts within, Colonel-Commissar Gaunt and his men must face their fears – for only in death does duty end.

Book 12 - Blood Pact

The Tanith First have been pulled back from the front line and are enjoying some well-deserved rest – but that is about to end. An enemy prisoner – one of the deadly Blood Pact – wants to betray his masters, but he will only talk to Colonel-Commissar Ibram Gaunt. Can he be trusted, and what exactly does he know? Gaunt must discover the truth and avert a deadly threat to both his own life and to the Sabbat Worlds Crusade itself.

Book 13 - Salvations Reach

The mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it's regarded as a suicide mission, and the Ghosts may have been in reserve for so long they've lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour...or their final mission.

Book 14 - The Warmaster

After the success of their desperate mission to Salvation's Reach, Colonel Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?

Book 15 - Anarch

On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch and his elite warriors - the barbaric Sons of Sek. A victory for either side will decide more than just the fate of Urdesh...it will determine the outcome of the entire Sabbat Worlds Crusade. Ibram Gaunt - now serving at the right hand of Warmaster Macaroth - finds himself at the very heart of the struggle. His regiment, the Tanith First “Ghosts”, holds the vital key to ultimate success. But as the forces of the Imperium and Chaos square up for the final, large-scale confrontation, Gaunt discovers that the greatest threat of all may come from inside rather than out.

Book 16 - Sabbat War

The Sabbat War is a savage Imperial crusade, cutting a bloody, burning path across a vast swathe of the Imperium's lost territory. On the front line, the stalwart regiments of the Astra Militarum, including the valiant Tanith First-and-Only—better known as Gaunt’s Ghosts—confront the relentless menace of Chaos, the Archenemy of Mankind. There is, and ever will be, only war.

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